As most of you will probably already know, I’ve been working on a project recently which aims to run Linux on the PS3 using the PSJailbreak exploit, effectively replacing GameOS on the fly. I think it’s gotten to the point where it’s useful enough for other people to be interested, so here’s something resembling an official announcement.continue on marcan's blog
Wednesday, October 20, 2010
AsbestOS: Running Linux as GameOS
★ Debug Settings…
On DrEB's Blog you can find the list of debug settings available on a Debugging Station. These settings help developers to debug and test applications.
Gaia Manager V1.0 released
Gaia Manager V1.0 released!
Here you can find the change log for every release candidate.
I want to give thanks to klutsh for the background and the syscall35 support, and to KaKaRoTo for the beautiful pl3 payload
Here you can find the change log for every release candidate.
I want to give thanks to klutsh for the background and the syscall35 support, and to KaKaRoTo for the beautiful pl3 payload
Tuesday, October 19, 2010
Gaia Manager, pl3 and discless
In Gaia Manager V1.0_rc10 I fixed the disc less mode.
There is a strange issue I can't understand:
For an unknown reason if I put the function syscall36 static, it just does not work!
I had to put that function non-static, but it's a complete non-sense.
If anyone knows what is the reason let me know, thanks.
By the way now I'm using only pl3 since it seems more stable and it does not need the dangerous "mem patch" that breaks anyhing (FTP, etc)
There is a strange issue I can't understand:
For an unknown reason if I put the function syscall36 static, it just does not work!
I had to put that function non-static, but it's a complete non-sense.
If anyone knows what is the reason let me know, thanks.
By the way now I'm using only pl3 since it seems more stable and it does not need the dangerous "mem patch" that breaks anyhing (FTP, etc)
Monday, October 18, 2010
Gaia Manager next steps
The TODO list for Gaia Manager
For release 1.0:
- Try the OpenBM patch included in 1.17.1 for disc less in pl3
- Write the TITLE_ID above the cover
- Verify any missing bugs
For release 1.1:
- Add support for the C-payload (if I'll write it)
- Add support for the opensource libftp (if I'll write it or if blackb0x release him ftp open source)
For release 2.0:
- Add support for libfont (beautiful and unicode fonts) instead of the ugly libdbgfont
About PS3 payloads
I don't understand that payload war.
I use either PL3 and Hermes v4 (to develop Gaia Manager).
I think Hermes is more feature complete than PL3 (sorry kakaroto) since it supports syscall8 and discless (using a virtual bluray disc), but PL3 code is more commented and written better (and it compiles without the need of Sony© PS3 toolchain).
My dream is too have a C-based payload and I could do it, but I need some donations since coding a payload will need lots of time (also maintaining Gaia Manager needs time).
Why do I want a C-based payload?
Because C is easier to read and there is many people who know it and who can contribute!
How do I want to do it?
Initially using function pointers and, maybe, later using a proper linker script.
I will work on it this evening or tomorrow evening.
If you want to participate with that project or if you want to donate me some hardware (like a fat, otheros compatible, PS3 with firmware <= 3.15 or a big hard disk) email me
If you want to donate some money you can use my paypal
I use either PL3 and Hermes v4 (to develop Gaia Manager).
I think Hermes is more feature complete than PL3 (sorry kakaroto) since it supports syscall8 and discless (using a virtual bluray disc), but PL3 code is more commented and written better (and it compiles without the need of Sony© PS3 toolchain).
My dream is too have a C-based payload and I could do it, but I need some donations since coding a payload will need lots of time (also maintaining Gaia Manager needs time).
Why do I want a C-based payload?
Because C is easier to read and there is many people who know it and who can contribute!
How do I want to do it?
Initially using function pointers and, maybe, later using a proper linker script.
I will work on it this evening or tomorrow evening.
If you want to participate with that project or if you want to donate me some hardware (like a fat, otheros compatible, PS3 with firmware <= 3.15 or a big hard disk) email me
If you want to donate some money you can use my paypal
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